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software. These devices have one major issue: They run many di erent operating systems and therefore have their own ecosystem, most of them not compatible with other ones. An example thereof is ARKit [9] which is developed by Apple and only supports the latest generation of iOS devices. Users with older devices will not be able to run applications using these features, even though lots of The steps of our asynchronous, low-latency feature tracker are summarized in Algorithm 1, which consists of two phases: ( i) initialization of the feature patch and ( ii) tracking the pattern in the patch using events according to ( 7 ). Multiple patches are tracked independently from one another. An alternative tracking approach, that could prove to be useful in handling the typical difficulties of underwater motion analysis, is represented by optical flow techniques, such as the popular Kanade-Lucas-Tomasi (KLT) tracking (Lucas and Kanade, 1981; Tomasi and Kanade, 1991). Optical flow is a flexible representation of visual motion that is particularly suitable for computers analysing of KLT-IV and the features that are supported, (iii) exam-ples demonstrating several KLT-IV workflows including the associated outputs generated by the software, and (iv) per-spectives on the challenges relating to further development of image velocimetry software. 1.3 Image-based hydrometric solutions: existing workflows and limitations For the same 100 frame sequence above, the KLT method is used to detect tracking, as shown in Fig. 5. In the process of tracking, no new feature points are found, but the points that are lost will no longer be displayed. Figure 5 (a) uses KLT to detect the feature point of the first frame, and chooses the best 20 points to be tracked. On account of the method based on template feature tracking, Shi and To- masi[6]proposed the tracking algorithm based on Kanade- Lucas-Tomasi (KLT). The method was widely used due to its real-time advantages and was applied in the real tracking registration process of augmented reality by Li et al.[7]and Yuan et al.[8]. The point tracker object tracks a set of points using the Kanade-Lucas-Tomasi (KLT), feature-tracking algorithm. You can use the point tracker for video stabilization, camera motion estimation, and object tracking. It works particularly well for tracking objects that do not change shape and for those that exhibit visual texture. Motion estimation and tracking are key activities in many computer vision applications, including activity recognition, traffic monitoring, automotive safety, and surveillance. Computer Vision Toolbox™ provides video tracking algorithms, such as continuously adaptive mean shift (CAMShift) and Kanade-Lucas-Tomasi (KLT). KLT tracking algorithm tracks the face in two simple steps, firstly it finds the traceable feature points in the first frame and then tracks the detected features in the succeeding frames by In this paper we present GPU-KLT, a GPU-based implementation for the popu- lar KLT feature tracker [6,7] and GPU-SIFT, a GPU-based implementation for the SIFT feature extraction algorithm [10]. Our implementations are 10 to 20 times faster than the corres
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